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With Cam Link 4K, use your DSLR, camcorder or action cam as a webcam on your PC or Mac. And broadcast live via any platform. STREAM DECK Evolve Your Content. Stream Deck features 15 customizable LCD keys that let you instantly trigger unlimited actions, so you can focus on what matters most: your audience. With EyeTV Version 3.6.9 in combination with the EyeTV U6 you can now receive digital ATSC/ Clear QAM television using an aerial. With the television app for Mac OSX, you are ready to receive MPEG-4-based ATSC/ Clear QAM programs (USA & Canada). Download: eyetv 3.6.9 (7521) Open Source Compliance. The next iteration was released in 2004 and called EyeTV 200. EyeTV 200 introduced a digital remote control and converted video programming into the higher-quality MPEG-2 format. A Macworld review gave it 4 out of 5 stars for 'very good' and emphasized the video quality and ease-of-use.
In computing, 10-foot user interface ('10-foot UI'), also known as a 3-meter user interface (especially for international marketing), is a graphical user interface designed for televisions. Compared to desktop computer and smartphone user interfaces, it uses text and other interface elements which are much larger in order to accommodate a typical television viewing distance of 10 feet (3 meters). Additionally, the limitations of a television's remote control necessitate extra user experience considerations to minimize user effort.[1][2]
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Design[edit]
The term '10-foot' or '3-meter' is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display. This difference in distance from the display has a huge impact on the interface design, requiring the use of extra large fonts on a television and allowing relatively few items to be shown on a television at once.[3][4][5]
- The term '10-foot' or '3-meter' is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display.
- EyeTV Hybrid is powered by award-winning EyeTV 2 software: Watch analog as well as free over-the-air digital TV on your Mac. Browse EyeTV menus in Full Screen mode. Record hours of your favorite TV shows directly on your hard drive and edit out unwanted content. Find TV shows using the built-in program guide (USA only).
A 10-foot UI is almost always designed to be operated by a simple hand-held remote control. Rather than the mouse or touchscreen which are commonly used with other types of user interfaces, the remote's directional pad is the primary means of navigation. This means that a 10-foot UI needs to arrange items on screen in a way that clearly shows which item would be next in each of the four directions of the directional pad – usually a grid layout. Also, without a mouse cursor, the currently-selected item must be highlighted in some way.[citation needed]
Ten-foot interfaces may resemble other post-WIMP systems graphically, but do not assume the use of a touch screen.[6][7]
The goal of 10-foot user interface design is normally to make the user's interaction as simple and efficient as possible, trying to achieve a more laid-back and relaxed user experience with as few button presses as possible while still having an intuitive layout, in terms of accomplishing user goals—what is often called user-centered design. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. Graphic design may be utilized to support its usability; however, the design process must balance technical functionality and visual elements (e.g., mental model) to create a system that is not only operational but also usable and adaptable to changing user needs.[4][8]

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References[edit]
- ^'The Digital Home: Designing for the Ten-Foot User Interface'. Channel 9. Retrieved March 8, 2019.
- ^'easyclasspage.de'. www.easyclasspage.de. Retrieved March 8, 2019.
- ^'10-foot user interface Definition from PC Magazine Encyclopedia'. www.pcmag.com. Retrieved March 8, 2019.
- ^ ab'Design for Android TV'. Android Developers. Archived from the original on March 27, 2019. Retrieved March 8, 2019.
- ^'Android TV Developer Guide'. NVIDIA Developer. July 3, 2014. Retrieved March 8, 2019.
- ^'Sound x Vision - AVerMedia'. www.avermedia.com. Retrieved March 8, 2019.
- ^'Building a 10 Foot UI: Dealing With Platform Diversity'. Archived from the original on November 14, 2011. Retrieved November 15, 2011.
- ^'Android TV overview'. Android Developers. Retrieved March 8, 2019.
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